Change log - December 10, 2016 - 08:37 AM


* sidepcktj: Forgot save_item for m_scroll_y (nw)

* Merge pull request #1818 from ajrhacker/mustache_flip

* mustache.cpp: Flip screen improvements

- Fix Y positions of flipped sprites

- Add and implement flip screen "Hard SW" as in Irem games

- Correct polarity of all DIP switches

* Merge pull request #1817 from einstein95/master

[apple2] captckoo is cracked ("THE DRAGON LORD CRACKED THIS!") (nw)

* captckoo is cracked ("THE DRAGON LORD CRACKED THIS!") (nw)

* Merge pull request #1804 from bradhugh/autorepeat_fix

* Double-check key state before UI autorepeat. Fixes #1169

* sidepcktj: Added a TODO node about possible unimplemented MCU simulation for "cocktail mode"

* draw_sprites: small clean-up

* Fixed cocktail mode, added a note about the 'cooperative mode', implemented y scroll, added vram and cram mirrors

* aristmk5: redumped topbana, passes checksum [Heihachi_73]

* aristmk5: redumped chickna5u, now passes checksum. [Heihachi_73]

* hiscore.dat: Updates [Leezer]

* aristmk5: added default NVRAM to cuckoou, dolphntru, incasunu, magimask, magimaska, partygrs, qnileu, and wcougaru so the games come up in a playable state. [Heihachi_73, R. Belmont]

* magnum: Fix aspect ratio. (nw)

* -tnzs: Added Taito M-Chip M-001 dump for extrmatn. Also works for drtoppel and plumppop. [Caps0ff]

* MT 06449

* notes (nw)

* Merge pull request #1812 from darq-/shootout

shootout: Fixed missing title screen music, fixed coin counter and simplified rom loading

* Skipping hex values is not so strange for a BCD counter (that would be invalid for a decoder IC); clarified the coincounter_w comment

* Removed m_bFlicker variable and used screen.frame_number instead

* Corrected an engRish comment (nw)

* Added a note that the PCB has only one 12 MHz XTAL, derived all clocks by this value; replaced 'old style' screen parameters with MCFG_SCREEN_RAW_PARAMS

* Merge remote-tracking branch 'refs/remotes/mamedev/master' into shootout

* shootouj and shootoutb, like the parent set, also have ram mapped at 0x1004-0x17FF, added a note about unmapped r/w

* Simplified rom loading; added a note about bootleg decryption

* Save state: Forgot save_item for m_ccnt_old_val, also initialized m_bFlicker variable

* Fixed the coin counter; added a note about it, corrected bit 6 of DSW2 (this allows both coins to be recognized), also vblank is active low

* Fixed missing title screen music (parent set), normalized YM volumes

* sharc: Use standard memory maps [O. Galibert]

* delegates: Don't crash on late binding if no object is actually needed [O. Galibert]

pci9050: Fix the mappings [O. Galibert]