Change log - April 24, 2017 - 10:22 AM

Changes:


* New NOT_WORKING machine added

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Game & Watch: Mario's Cement Factory [hap, Sean Riddle]

* Never worked on this (nw)

* Wrong copyright manufacturer (nw)

* flower.cpp: added sprite sizes (nw)

* Standardize wording (nw)

* flower.cpp: scroll, inputs, sprites (nw)

* namconb1.cpp: Everyone gets all 4 player inputs (nw)

All games (even 2 player games) can test for all 4 player inputs and TEST switch. So for everything except Gunbullet use the standard namconb1 inputs.

* New working machine

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Popper [Dirk Best]

* acchi.cpp: identified some dips (nw)

* popper: Fix memory map, finish gfx rendering.

Game is fully working again.

* srcclean (nw)

* do variable substitution in bgfx_path #2201

* acchi.cpp: promoted to working state [David Haywood]

- added scantimer interrupt, inputs work in game.

- added video banking.

- added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.

- oki frequencies etc. need verifying on pcb.

* more missing f (nw)

* missing f (nw)

* New fixes fizzled out, back to the uglier set. (nw)

* srcclean (nw)

* mac128: fix multiple keyboard regressions since 0.180 (MT#6481) [R. Belmont]

* bingoc: Add eight UARTs (nw)

* midwayic: Block register updates until unlocked. (nw)

zeus2: Fix fast fill routine. (nw)

atlantis: Update mwskins dips. (nw)

midzeus: Update thegrid dips. (nw)

* New working machine added

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Novag Presto/Octo [hap, Berger]

* voodoo: Revert texture base address calculation to fix seattle driver. (nw)

* New NOT WORKING:

* Unknown 'VIP 2000' game [TeamEurope, f205v]